Python Challenge!

Python Challenge?

Yes, you heard it, I am doing some sorta challenge. Every day, I gotta use a python library I haven't used yet. (no random for me) For a month. So from June 1st, to June 30th (Maybe I can incorporate like 3 I did in the last month …

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Multi-User Dungeons (the second one)

Remember what I said about MUDs?

I found this python library (is that what you call it?) called Evennia. It helps you create mud, and helps handle rooms, online stuff, etc. So yeah, I may actually be able to make a MUD. Which is, of course, epic! I will have …

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Multi-User Dungeons

I want to create a MUD.

(otherwise known as a Multi-User Dungeon.) It's basically an early form of online gaming, where everything is text and ASCII art instead of visuals. More like D&D, but in text. Players kinda read descriptions of rooms and then can type in stuff like …

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Platformer

Hi!

I really haven't done too much blogging recently so here I am!! I have been making this platformer recently, which I added (deep breath) a zooming system, level system, movement system (obvi), jump boost system (if you are one tile above the jump boost, you jump REALLY high), speed …

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Rock, Paper, Scissors

I'm learning JavaScript.

Most of this site is Markdown and HTML, (with a sprinkle of CSS), so my JavaScript (JS) skills need to improve, otherwise, the main site may seem to have less pizzazz, which would be bad.[Citation needed] My main site is just normal HTML, CSS and JS …

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Slime Survivors

Have you seen my game?

I made a game on this site. (over here!) It's made on Godot, for anybody that is interested. I followed a tutorial then put a twist onto it, allowing for controller 🕹️ movement (yay!) 🎮 What I want to work on is making the game mobile-friendly (😁) as …

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Scratch!

I like Scratch.

If you don't know what Scratch is, go here to see their site. It's basically a non-profit coding organisation for kids. I am a member of the Youth Advisory Board, so I basically put an application (as a Scratch project, ofc 😎) so I kinda help with playtesting …

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